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This book is for filmmakers and hobbyists who are planning to make a film using Unreal Engine for the first time, having worked in live action or purely digital media previously, either professionally or as a hobby. Use the Control Rig to refine animations.
Use DeepMotion and Live Link for complete body and face animation.Retarget animations using the Unreal Mannequin.
Utilize Blueprints to take control of your digital character. Develop custom faces based on real people. Create your own bespoke character using MHC. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. This book will focus on using UE5 and MHC from a filmmaker angle. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. Combine face and body motion capturing to fully animate your digital humans. Import your character into Unreal Engine 5 to access more editing options and begin animating it. Create realistic characters using the MetaHuman Creator using a mixture of preset and custom tools. Discover the power of Unreal Engine 5 and the MetaHuman Creator to develop realistic digital characters, infusing them with full body and facial animation Key Features